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Maps warzone 2100
Maps warzone 2100












maps warzone 2100

I did not experience any problems (sticky points, anomalies or gateway problems) A very playable & enjoyable Map which I personally give a **** rating. Boy, can those enemy Ai hide & I spent a lot of time hunting down a couple of remnants (left overs) The Map is a semi maze & has a circular, cylindrical form & feel to it. The other interesting feature I experienced, playing this Map is the fact that �Snot all path's lead where you think you are going. I was expecting a total onslaught as GK Customisable Ai apparently get⬦quot s a 5 ***** evil rating. I think I enjoyed the Map so much that I forgot to attack & spend a while setting up defensive structures. Took me a while to orientate myself (at base 0) and ascertain where the enemy Ai would possibly attack from but from there onwards, it was relatively easy to construct base defences.

Maps warzone 2100 mod#

Oil is sufficient & I played position 0 with GK Customisable for enemy Ai (position 1,2 & 3) Sadly, enemy Black (position 3) never really got going (screen shot tells all) I also appreciated the fact that there was a truck and no cyborg engineers as this also makes ceraniusdemo3 Map, MOD friendly. This is a really well thought out & cleverly designed MARS Map.

  • 1.1 Warzone2100 mars maps - march 05 - Mini Map Reviewįaithcat's review of Lav_coyote's ceraniusdemo3 Map.
  • 1 Faithcat's review of Lav_coyote's ceraniusdemo3 Map.
  • "Speak only well of people and you need never whisper. I look forward to starting this project as soon as we bring closure to the one we are doing for the Warzone community. I have not had the opportunity to put any serious time into the AoK editor, so I was hoping someone can tell me (perhaps someone who has had a few scenarios under his/her belt) what is doable short of having the actual game source code. My question is that if something "can't" be done.does that mean it "can't" be done with strict use of the AoK editor and without integrating some third party development tools into the picture? The reason I am asking is because I really do have a gifted and ambitious team of scriptors who play around with C coding and script hacking.etc.ĭid Ensemble go out of their way to make it difficult (if not impossible) to accomplish certain desired additions or changes to this game? This is an honest and straight forward question I assure you. I've read various postings around this thread and hear a lot about what "can't" be done. I keep hearing about how we can't change names of heroes and such. Thank you so much for the feedback thus far. "Speak only well of people and you need never whisper." - a little fortune cookie wisdom I can't promise that we can give you exactly what you want, but we will work hard at anything worthwhile and theoretically feasible. So what do you say fellows? What would you like to see? Be as crazy as you want to be. It is entirely possible that we may be able to give you what you want or something that you never would have thought of but very cool nonetheless.

    maps warzone 2100

    I see this is a very active community and the last thing I want to do is put lots of man hours into a campaign that has already been done or isn't necessarily wanted. Anyway, I thought you guys could help me by telling me what kind of "Skirmish Maps" and/or "Campaigns" you would love to play. I have convinced most of my fellow members of this team that Ensemble's Age Of Kings would be an excellent game to create maps and campaigns for as they have perhaps the most powerful and user-friendly editors in the business. I and a team of very gifted scriptors who I have worked with for several months on creating skirmish maps and campaigns for Warzone 2100 (a 3D RTS game created by Pumpkin Studios) are near completion with our project for the Warzone 2100 community. I've been more active in the "Strategies" and "Knights of the Round Table" forum than here.














    Maps warzone 2100